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Blindside box art
2011 Ranked #19,535

Blindside

This abstract capture game has players maneuver arrow-marked pieces and capture seventeen opposing movement arrows first. Landing or jumping removes arrows, while pivot spaces rotate a piece to open unexpected directions.

Abstract Abstract Strategy Modular Board Tile Placement Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

10+

Complexity

2.5/5

Rating

5.85

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Blindside is a pure strategy game for two players, with each trying to capture the opponent's movement arrows. Each player starts the game with seven hexagonal pieces, with 2-5 movement arrows on each piece (23 total movement arrows).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Blindside is a pure strategy game for two players, with each trying to capture the opponent's movement arrows. Each player starts the game with seven hexagonal pieces, with 2-5 movement arrows on each piece (23 total movement arrows). On a turn, a player moves one piece in a direction matching one of the movement arrows on that piece, with the maximum distance moved being equal to the number of arrows on that piece. The blue pivot spaces on the game board allow for tricky plays. If a player moves a piece onto one of these spaces, he can rotate that piece, allowing it to move in any direction for the remainder of its movement. For example, if you're one space away from a pivot with a piece that has three arrows (and is pointing at the pivot), you can move one space onto the pivot, rotate your piece, then move the remaining one or two spaces in any direction now indicated by the piece's arrows. You capture movement arrows two ways: • Land on an opponent's piece, and you remove a movement arrow of your choice, then place that piece on an unoccupied blue pivot space in any direction you wish. • Jump an opponent's piece, then remove the one or two arrows on that piece that are parallel to your direction of movement. You win by being the first player to capture 17 of your opponent's movement arrows.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
25 min
Age
10+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
James D. Muntz, Jr.

Artists

1
Keith A. Gardner

Publishers

1
Talicor/Aristoplay

Linked items

No published linked games yet.