Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The conflict between the Greeks and Trojans in the four days described in detail by Homer, including Achilles' departure. A turn is 1 hour, 10 turns per day.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
The conflict between the Greeks and Trojans in the four days described in detail by Homer, including Achilles' departure. A turn is 1 hour, 10 turns per day. Includes: 26x38" mapboard (5 pieces) 51 counters (23 Trojan, 28 Greek) 10 page instructions in 4 languages: Italian, French, English, German 2 (identical) turn record tracks Rated Difficulty Level 1 by the publisher.