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Happy City box art
Rich game profile

Happy City

Do you have what it takes to grow a city from a humble market to a thriving mini-metropolis? Collect 10 buildings and make sure your citizens are happy with the place they live in! Gameplay 1. Income Phase — At the start of each round, every player receives coins equal to the sum...

Players

2-5

Time

20-30

Age

10+

Weight

1.24

Rating

6.60

Should this hit the table?

Quick read before the metadata.

Happy City has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Happy City has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game.

Replay value

Happy City has a high variability gameboard, offering different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. Player interaction is moderate. The game scales well with different numbers of players. It is relatively easy to learn, providing a good balance between depth and accessibility. Overall, Happy City has a strong replayability score of 7.9.

Luck profile

Happy City has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Do you have what it takes to grow a city from a humble market to a thriving mini-metropolis? Collect 10 buildings and make sure your citizens are happy with the place they live in! Gameplay 1. Income Phase — At the start of each round, every player receives coins equal to the sum of the income symbols shown on the bottom of their cards. 2. Action Phase — Resolved in turn order: a. (optional) Discard 1 of the available Buildings from the market. b. Reveal up to 3 cards from any of the three Building decks and add them to the supply. c. Then, you have a choice: either purchase a card from the supply or purchase nothing and take a coin from the bank. Note: your city may not contain any duplicate cards. d. (optional) If your city meets the conditions for an available Bonus Building, you may claim it. Once any player adds a 10th card to their city, the game-end is triggered and every player multiplies the number of citizens by the total number of hearts on their cards, and whoever has the highest result wins the game! Happy City includes rules for two ways to play: a family version and an "expert version" that features more interaction and strategy.

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Editions

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Credits

People and publishers

Designers

2
Toshiki Sato Airu Sato

Artists

1
?????? (Makoto Takami)

Publishers

1
Cocktail Games

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