Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Hello from the Great Valley! We are greeting you from the proud tribe of Cosmodrome Games! In our village, in every house we are enjoying its crafty yet unforgiving nature. This game offers you a chance to become a chief of one of the four ancient tribes. And chief's goal is to b...
Players
2-4
Time
20-40
Age
8+
Weight
1.89
Rating
6.73
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Natives has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and strong scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.
The final luck score for Natives is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.
Overview
Hello from the Great Valley! We are greeting you from the proud tribe of Cosmodrome Games! In our village, in every house we are enjoying its crafty yet unforgiving nature. This game offers you a chance to become a chief of one of the four ancient tribes. And chief's goal is to bring the prosperity to his people. Expand your tribe, find food and praise the great spirits of nature! Natives is a card game, where each player take a role of tribe leader, guiding his tribe to prosperity through clever management of resources. Each turn player adds one or more cards to the parries - the "open market" and then chooses one of professions in clan to activate. Professions allow player to take different card from players and add them to tableau - chiefs help to recruit people, warriors collect spoils, shaman provide totems and so on. Each card grants a player some points, but new people in clan also helps to collect more cards, when activating their professions. So, each player must decide, when it's time to stop building tribe engine and start to gather resources and prepare for the winter. —description from the publisher
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