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Rone box art
2016 Ranked #7,973

Rone

A post-apocalyptic card battle game has players deploy units and tactics to empty an opponent’s deck and hand. Every played card costs life, while destroyed cards can return from graves, making timing and efficiency decisive.

Strategy Games Card Game Science Fiction Deck, Bag, and Pool Building Open Drafting

Players

2-4

Play time

35-45 min

Age

14+

Complexity

2.9/5

Rating

7.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

RONE: Races of New Era is a strategic post-apocalyptic card game for 2 or 4 players.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

RONE: Races of New Era is a strategic post-apocalyptic card game for 2 or 4 players. Players are immersed in a dark world full of destruction and suffering, a world where people are fighting to take back their place after a global nuclear war annihilated all achievements of the human race and all that was left was only a handful of usable resources. The remaining scattered groups of survivors are fighting amongst themselves for dominance over the remnants of the past. Now it is your turn to join the global war and recruit soldiers, battle machines, powerful hybrids, or tremendous mutants into your army. Equip your troops with the best available technologies and show all your enemies who is the ruler of the new order. Players are represented in the game by their hero and play units or one-time effects (tactics) in an attempt to destroy all cards from the opponent’s deck. The number of cards in the deck and the player’s hand is connected to the number of health points of the player's hero. For each point of damage that the hero receives, the player has to destroy one of their cards – from the top of their deck or from their hand. Once a player loses all cards from their deck and hand they lose the game. Because each card used by a player during the game costs them a life point, players are forced to play cards as efficiently as possible so that each played card does more damage to the enemy than to themselves. These combined mechanics create a well-balanced system where every erroneous move or unplanned action can lead to a player’s defeat. Each and every decision is tightly coupled, and even a small decision can completely change the course of the game. Players have to find a balance between investing in game control, which allows them to play cards more effectively, or investing in killing the enemy hero, which is the primary goal. This means that players should control their damage output wisely. One can easily feed the enemy graveyard with destroyed cards, which may turn the game completely against them - because of the recycling system which allows players to put cards from the graveyard back on the battlefield. So, instead of dealing massive amounts of damage directly to the enemy hero, waiting sometimes has its benefits. Timing of attacks, card activation, graveyard management and tactical decisions are the real keys to victory.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
35–45 min
Age
14+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Št?pán Štefaník

Artists

1
Rastislav Kubovic

Publishers

2
GREIFERISTO Rexhry

Linked items

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