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Kingdomino box art

Kingdomino

Players

2-4

Time

15-25

Age

8+

Weight

1.22

Rating

7.32

Fit

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance of direct and strategic confrontation.

Replay value

Kingdomino offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, although their impact may not be as significant. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different player counts without compromising its appeal or balance. The easiness to learn score falls within an acceptable range, making it accessible to a wide range of players. Overall, Kingdomino has a strong replayability score of 8.0.

Luck profile

Kingdomino has a moderate level of randomness impact, with random elements like tile draws influencing the game outcome. However, players have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a major role in determining the outcome. Overall, Kingdomino has a final luck score of 7, indicating that luck plays a moderate role in the game.

Overview

In Kingdomino, you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands, including wheat fields, lakes, and mountains, in order to spot the best plots, while competing with other lords to acquire them first. The game uses tiles with two sections, similar to Dominoes. Each turn, each player will select a new domino to connect to their existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen, with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5x5 grid (or failed to do so), and points are counted based on number of connecting tiles and valuable crown symbols.

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