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Grav Armor box art

Grav Armor

Players

2-3

Time

?-?

Age

12+

Weight

2.27

Rating

6.66

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is less emphasis on cooperation.

Replay value

Grav Armor offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 7.78.

Luck profile

Grav Armor has a moderate influence of luck. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, luck plays a minor role in Grav Armor.

Overview

In the 31st Century the SILENCE is deafening as gravitic drives propel armored vehicles at speeds of up to 500 kph. Grav Armor is a game about warfare in the future and the advanced machines they use in these conflicts. Description from box: Grav Armor is a fast-moving game of future armored warfare for 2 players. It realistically simulates the high-speed, high casualty combat between streaking gravitic vehicles, surface-effects craft, supersonic fighters, orbital dropships and power-suited infantry. The modular map sections allow scenarios to be played on radically different types of planets (earthlike, molten, frozen or airless). A print-and-play version of this game is available for free, authorized download from http://dwarfstar.brainiac.com/, together with extra scenarios and maps, and individualised maps for the original scenarios.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Arnold Hendrick

Artists

3
Bob Depew David Helber Tom Maxwell

Publishers

3
(Web published) Dwarfstar Games Heritage USA

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