Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A board game based on the classic novel by Dave Drake. "The Hovertank is amazingly silent for its fusion powered bulk.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Modular Board
Build the play area from interchangeable sections that vary between games.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Read the full game description
A board game based on the classic novel by Dave Drake. "The Hovertank is amazingly silent for its fusion powered bulk. Even the hiss of the main laser turret would seem quiet to an ancient tank commander." Artillery, tanks, infantry, shells from the sky, etc. "Soon the enemy will know that Colonel Alois Hammer's Slammers have landed." The map represents various battlefield and terrain the mercenaries fought over the latter half of the 3rd Millennium. It has the usual roads, forest, slopes, clear, lake, city, swamp, hill, river, bridge, fortress and rubble terrain. Hammer's Slammers is a basic hex-based wargame in the Panzerblitz tradition with CRT's, terrain modifiers, and fairly easy rules (7 pages of actual rules).