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Gold Und Rum box art

Gold Und Rum

Players

4-7

Time

?-?

Age

10+

Weight

1.61

Rating

5.57

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Gold und Rum has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Gold und Rum has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Gold und Rum has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

The story is nothing new: brigands, orcs, skeletons and goblins fighting one against the other with much blood, sweat and fun. The game system, on the other hand, is a strange and original hybrid. Each round is made of two successive phases. During the recruitment phase, players build their armies in real time, which means that they choose their army cards in a hectic Pit-like way. During the war phase, made of four successive battles, they play the army cards they acquired during the recruitment phase, in a calmer and more classical way. This alternation, as well as the specific role of the wizard, who just deals the cards, makes for an unusual but rather nice rhythm. For a few Orcs more is a card game of quick reaction, memory, and tactics, for 4 to 7 players.

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Credits

Designers

2
Bruno Faidutti Alan R. Moon

Artists

1
Thierry Ségur

Publishers

1
Asmodee

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