Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The story is nothing new: brigands, orcs, skeletons and goblins fighting one against the other with much blood, sweat and fun. The game system, on the other hand, is a strange and original hybrid.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Memory
Remember previously revealed information, positions, or sequences.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
The story is nothing new: brigands, orcs, skeletons and goblins fighting one against the other with much blood, sweat and fun. The game system, on the other hand, is a strange and original hybrid. Each round is made of two successive phases. During the recruitment phase, players build their armies in real time, which means that they choose their army cards in a hectic Pit-like way. During the war phase, made of four successive battles, they play the army cards they acquired during the recruitment phase, in a calmer and more classical way. This alternation, as well as the specific role of the wizard, who just deals the cards, makes for an unusual but rather nice rhythm. For a few Orcs more is a card game of quick reaction, memory, and tactics, for 4 to 7 players.