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Globbo! box art
1983 Ranked #19,817

Globbo!

Move pieces across a map while planning position and timing.

Abstract Abstract Strategy Fighting Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

1.94/5

Rating

5.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the game..."An exceptionally strange game of exploding children and their cheerfully homicidal baby-sitter in a really alien playpen." As in Ogre and Stomp here is a game with one big powerful unit on one side and a whole bunch of less powerful beings on the other.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the game..."An exceptionally strange game of exploding children and their cheerfully homicidal baby-sitter in a really alien playpen." As in Ogre and Stomp here is a game with one big powerful unit on one side and a whole bunch of less powerful beings on the other. The difference here is the big and powerful Globbo grows bigger all the time (except when one of the cute little urchins has exploded and taken out a big chunk of Globbo). The little angels come in three types, Biters who can attack and will explode if hit by Globbo, Blips who are created by exploding Biters and Yeasts who are also created by exploding Biters. Yeast and Blips can combine to form more Biters. Globbo has his weapons also. His head has a big attack up to 15 hexes away but only in a straight line. Blue Zap parts which must be adjacent to the head or another Blue Zap piece can attack up to 3 hexes away and the Red Slaps can attack adjacent spaces. Red Slaps must be adjacent to Blue Zaps. Globbo moves like a giant amoeba as all his parts try to stay adjacent to the proper parts to remain alive. Originally published in The Space Gamer (Issue 62 - Apr 1983).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
45 min
Age
12+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Allen Varney

Artists

1
Allen Varney

Publishers

2
Przedsi?biorstwo Innowacyjno-Wdro?eniowe Medicat… Steve Jackson Games

Linked items

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