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Warhammer 40,000: Fireteam box art

Warhammer 40,000: Fireteam

Players

2

Time

?-?

Age

12+

Weight

2

Rating

8.00

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate interaction

Replay value

Warhammer 40,000: Fireteam has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

Warhammer 40,000: Fireteam has a moderate influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Responding to an urgent distress call, Squad Gideon has made planetfall in the distant Bakhar Sector. The worst fears of these five Assault Intercessors of the legendary Ultramarines Chapter are rapidly confirmed: the planet, Zanzamon, is an ancient tomb world belonging to Necrons of the infamous Szarkhan Dynasty – and its malevolent denizens are rapidly beginning to stir. Now, behind enemy lines and without backup, Sergeant Gideon and his men must fight their way through the hordes of awakening Necron Warriors who stand in their way, and put a stop to the Szarkhans' nefarious plans. —description from the publisher

Editions

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Credits

Publishers

1
Games Workshop Ltd.

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