Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Similar to Pikemen from Icehouse, the hexagonal board starts with a tight packed group of pieces at each end. Arrows on the hexagonal pieces designate direction of travel, attack, and defense.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Similar to Pikemen from Icehouse, the hexagonal board starts with a tight packed group of pieces at each end. Arrows on the hexagonal pieces designate direction of travel, attack, and defense. Proclaimed on the box as easier and deeper than chess, the Omnigon equivalent of fools mate is found within the first few games.