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Omnigon box art

Omnigon

Players

2

Time

?-?

Age

?+

Weight

1.8

Rating

5.84

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Omnigon offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it strikes a balance between easiness and depth. Overall, Omnigon has a strong replayability score of 7.8.

Luck profile

Omnigon has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Omnigon strikes a good balance between luck and strategy.

Overview

Similar to Pikemen from Icehouse, the hexagonal board starts with a tight packed group of pieces at each end. Arrows on the hexagonal pieces designate direction of travel, attack, and defense. Proclaimed on the box as easier and deeper than chess, the Omnigon equivalent of fools mate is found within the first few games.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Michael Flynn

Publishers

1
Gametree

Linked items

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