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Ghost Division: The 7th Panzer Division's Drive To The Sea box art

Ghost Division: The 7th Panzer Division's Drive To The Sea

Players

1-2

Time

?-?

Age

?+

Weight

2.33

Rating

6.79

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Ghost Division: The 7th Panzer Division's Drive to the Sea is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning.

Overview

Ghost Division is a solitaire game in which you, the player, take command of General Erwin Rommel’s 7th Panzer Division during the drive across Belgium and France in those heady days of May and June of 1940 (there are four German formations in the game that drive the events of play: The 7th Panzer Division, a regiment of the 5th Panzer Division, a regiment of SS-Totenkopf Division, and the 15th Motorized Corps’ non-divisional units, also representing OKW non-divisional units). Each has a separate colored unit box for ease of identification. The Allies are controlled by the game system. As the player, your objective is to drive as far as possible, cutting off the Allied armies in Belgium and possibly preventing the Dunkirk evacuation, thereby gaining a great victory for yourself. As your forces drive across the map, they will encounter various Allied Forces, represented by face down Fog of War and Allied Formation counters. When encountering an Allied Formation, play temporarily stops in order to resolve the Combat Sequence, with the game system generating forces that your own forces will have to defeat.

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Editions

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Credits

Designers

1
Joseph Miranda

Artists

2
Larry Hoffman Joe Youst

Publishers

2
Decision Games (I) Kokusai-Tsushin Co., Ltd. (?????)

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