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Mike Force box art

Mike Force

Players

1-2

Time

?-?

Age

?+

Weight

2.5

Rating

7.23

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Mike Force has a high replayability score due to its high variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Mike Force has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions and planning, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Mike Force is a solitaire wargame covering US Special Forces Operations in South Vietnam’s I Corps and adjoining areas of Laos during the Vietnam War. In Mike Force, you play the Free World forces (US, ARVN, Laotian) while the game system controls the Communists (NVA, VC). Communist mobile forces will advance towards critical Free World bases and cities, and if they take them, can win the game. You as the Free World player must use a combination of defensive operations to delay the Communists while your offensive forces hit them in their bases, represented by static units. By so doing, you can turn the tide in I Corps—and since this is a critical nexus for the Ho Chi Minh Trail, the entire War in Vietnam. Published with Modern War #35

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Joseph Miranda

Artists

2
Trevor Holman Joe Youst

Publishers

1
Decision Games (I)

Linked items

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