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Mike Force box art
2018 Ranked #14,609

Mike Force

Players command Free World forces in a solitaire wargame, delaying enemy advances while striking their bases. Critical cities and bases can fall to the opposing system, so defense and offense must be balanced across the region.

Wargames Vietnam War Wargame Area Majority / Influence Solo / Solitaire Game

Players

1-2

Play time

Not listed

Age

?+

Complexity

2.5/5

Rating

7.23

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 3 specifications

How it plays

How does it play?

Mike Force is a solitaire wargame covering US Special Forces Operations in South Vietnam’s I Corps and adjoining areas of Laos during the Vietnam War. In Mike Force, you play the Free World forces (US, ARVN, Laotian) while the game system controls the Communists (NVA, VC).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mike Force is a solitaire wargame covering US Special Forces Operations in South Vietnam’s I Corps and adjoining areas of Laos during the Vietnam War. In Mike Force, you play the Free World forces (US, ARVN, Laotian) while the game system controls the Communists (NVA, VC). Communist mobile forces will advance towards critical Free World bases and cities, and if they take them, can win the game. You as the Free World player must use a combination of defensive operations to delay the Communists while your offensive forces hit them in their bases, represented by static units. By so doing, you can turn the tide in I Corps—and since this is a critical nexus for the Ho Chi Minh Trail, the entire War in Vietnam. Published with Modern War #35

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (3)

Play and group

Players
1–2
Best with
2
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

2
Trevor Holman Joe Youst

Publishers

1
Decision Games (I)

Linked items

No published linked games yet.