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Ghost Chase box art
2001 Ranked #7,242

Ghost Chase

A hidden-movement deduction game in which ghost chasers search a castle for an invisible ghost. Animal removals force the ghost to reveal clues, while careful routes can trap it in a dead end.

Children's Children's Game Deduction Hidden Movement Secret Unit Deployment

Players

2-5

Play time

Not listed

Age

8+

Complexity

1.67/5

Rating

6.26

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

One player takes the role of Max, the ghost. Max hides himself in the Canterville castle.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

One player takes the role of Max, the ghost. Max hides himself in the Canterville castle. The other players are the ghost chasers and search for Max in the castle. Max and the ghost chasers begin the game in rooms of their choice. The Max and his chasers move room to room. Max moves invisibly, showing himself only from time to time. The creatures living around the castle determine when Max must show himself. After each game round, one animal is removed from the board. When all animals of one type have been removed, Max must show which room he is in and how he got there. Max has a code of honor and will not enter the same room twice during the chase. Unlike Max, the chasers may enter each room as often as they like. They try to force Max into a dead end to catch him. All the chasers win if one of the chasers enters the room where Max is. If the last animal is removed from the board with Max having not been found, the player playing the role of Max is the winner!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
60 min
Age
8+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Kai Haferkamp

Artists

1
Doris Matthäus

Publishers

3
999 Games AMIGO Rio Grande Games

Linked items

No published linked games yet.