Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Let's Play Scotland Yard! Which player will have the roll of the elusive Mister X?
Core mechanisms
Key systems that shape the decisions players make.
Hidden Movement
One or more pieces move secretly while opponents infer their locations.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
Let's Play Scotland Yard! Which player will have the roll of the elusive Mister X? One player will function as Mister X, with the other players being detectives searching for him throughout Switzerland. The starting station cards are shuffled and everyone draws one to determine where they will start the game. Every move is either by bus, train, or airplane. Mister X moves first and writes his move in his travel log, indicating what method of transportation he used but not where he moved. Then, each detective makes their move, cooperating with the other detectives in an effort to close in on Mister X. Mister X only reveals where he is at certain points in the game, and the chase continues until one of the detectives moves to the place where Mister X is. In this case, the team of detectives has won the game. But, if Mister X makes 24 moves without being caught, he himself wins! Thanks to some added features and a new map, this localized version modernizes Ravensburger's classic game Scotland Yard and transfers the manhunt from London to Switzerland. Ski areas and boat routes help Mister X to escape... Re-implements: Scotland Yard