Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Scotland Yard, one of the players takes on the role of Mr. X.
Core mechanisms
Key systems that shape the decisions players make.
Hidden Movement
One or more pieces move secretly while opponents infer their locations.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
In Scotland Yard, one of the players takes on the role of Mr. X. His job is to move from point to point around the map of London taking taxis, buses or subways. The detectives — that is, the remaining players acting in concert — move around similarly in an effort to move into the same space as Mr. X. But while the criminal's mode of transportation is nearly always known, his exact location is only known intermittently throughout the game. Scotland Yard: Tokyo features the same gameplay as Scotland Yard, but with the detectives and Mr. X running around Tokyo instead of London. When only 1-3 detectives are on the board, an extra "police" figure is placed on the board that does not require tickets for movement. Scotland Yard: Tokyo appears to have been produced in conjunction with the Japanese game retailer Sugorokuya.