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Clue: The Great Museum Caper box art
1991 Ranked #2,585

Clue: The Great Museum Caper

Semi-cooperative hidden-movement game where detectives hunt an art thief inside a museum. The thief can evade cameras and cut power, so every search must narrow the trail before too many treasures disappear.

Family Games Children's Game Deduction Hidden Movement Secret Unit Deployment

Players

2-7

Play time

Not listed

Age

10+

Complexity

1.93/5

Rating

6.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is a semi-cooperative game which puts the "thief" against the rest of the players, who take the role of detectives. As the thief, you secretly plot your movements around a private art museum.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is a semi-cooperative game which puts the "thief" against the rest of the players, who take the role of detectives. As the thief, you secretly plot your movements around a private art museum. As you go, the detectives take turns trying to find you with their eyes, the video cameras, or motion detectors. You can deactivate the cameras, and you can even cut off the power to the entire museum to mask your movements. Another advantage is that the thief gets a turn after every detective's individual turn. Another problem for the detectives is the fact that, once the thief has picked up a painting, she can take her next turn before removing the painting from the gameboard. The good guys know the vicinity, but won't know her exact location, as the thief is now up to 3 squares away from that spot. If a detective ever spots you with the naked eye, secret movement is over, and the thief's token is placed on the board for all to see. This can get frantic, since the thief can only move 1-3 spaces, while detectives roll a d6 for movement! The thief player has to decide when to attempt a getaway. The catch is, some of the windows and doors are locked. There are actual lock pieces, and you must flip over the one you are attempting to open (instant detective frenzy!). If she has stolen 3 paintings (in a one-off game), and manages to get out, she wins. In a tournament style game, each player gets a turn at being the thief, so the number of paintings needed will vary based on the other players' scores. 1991 Mensa Select Also selected by Family Fun Magazine as one of the best games. Original name by inventors was Heist. Clue name was added for marketing purposes when the game was licensed with Parker Brothers. Similar to Scotland Yard The Fury of Dracula Specter Ops

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–7
Best with
2–4
Play time
30 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

3
John LaBelle Thomas Rabideau Dave Rabideau

Artists

1
Tim Hildebrandt

Publishers

2
Parker Brothers Waddingtons

Linked items

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