ABG All Board Games
Fornovo 1495: Dawn Of The Italian Wars, 1495-1525 box art

Fornovo 1495: Dawn Of The Italian Wars, 1495-1525

Players

1-2

Time

?-?

Age

12+

Weight

3.25

Rating

7.07

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is limited emphasis on cooperation.

Replay value

Fornovo 1495: Dawn of the Italian Wars, 1495-1525 has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value, making it a game that can be enjoyed multiple times.

Luck profile

The final luck score for Fornovo 1495: Dawn of the Italian Wars, 1495-1525 is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Order of Arms is a simulation game of battles from Medieval & Renaissance times; from Hastings in 1066, to Pavia in 1525, a period that featured the mounted armored knight before the rise of wide spread professional infantry armies. Players take the role of the Field Commander of an army of the period, attempting to fulfill victory conditions using mounted and foot arms of the period. Players use arms of the period including men-at-arms, both mounted and dismounted, infantry including archers, and when available, early firearms. Order of Arms is descended from and related to the 3rd edition of the grand tactical Napoleonic game Eagles of the Empire. Players familiar with that game will recognize many features of that system present here in Order of Arms. However (and this is a BIG however), there are significant differences between Eagles of the Empire and Order of Arms; most notably the scale at which Order of Arms portrays its combat, and the resulting procedures that emphasize unit to unit fighting. Moreover, where the queen of the battlefield in Napoleon's time was the linear Infantry formation, in Order of Arms, the dominant unit up until near the very end of the period covered, was the Mounted Men-at-Arms (MMA); the armored knight; the result of which is that the long playing piece in Order of Arms is the MMA unit. Fornovo 1495, the first game in the series presents the battle fought between the French Army of King Charles VIII, and the Condottieri forces of the League of Venice under the command of Francesco II Gonzaga of Mantua. The game features the Historical Battle as fought by Francesco Gonzaga across a rising Taro River, a free-set up version, and a what-if scenario that portrays the Italian fear of a French drive on Parma. Complexity: 5 out of 10 Solitaire Suitability: 7 out of 10 Time Scale: 20 minutes per turn Map Scale: 350 yards per area Unit Scale: Battalions and Companies Players: 1 to 2 Playing Time: 2 to 4 hours Components: 1 Series rulebook 1 Game specific rulebook/scenario book 1 Map 22” x 34” 2 Countersheets with both long and square counters Multiple charts and tables cards 3 Six-sided Dice 1 Box and Lid (source: Compass Games website and user's description)

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Linked items

No linked items imported yet.