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Crossbows And Cannon box art

Crossbows And Cannon

Players

1-2

Time

?-?

Age

12+

Weight

2.2

Rating

5.88

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Crossbows and Cannon has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not require much cooperation.

Replay value

Crossbows and Cannon has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Crossbows and Cannon has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This standalone wargame utilizes the game system as 3W's 'Royalists and Roundheads'. The wargame features a command system intended to simulate the problems of command during the Renaissance where leaders are rated for command, initiative and combat. The four battles are Pavia 1525, Garigliano 1503, Ravenna 1512, and Bicocca 1522. Weapons in the game range from arquebusses, crossbows, cannon, pike and more. Units include stradiots, genitors, pikemen and more. A followup Crossbows and Cannon II is available.

Media

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Editions

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Credits

Designers

1
Robert G. Markham

Publishers

1
3W (World Wide Wargames)

Linked items

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