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Crossbows And Cannon Ii box art
1993 Ranked #16,950

Crossbows And Cannon Ii

Maneuver forces across tactical or historical battle maps.

Wargames Wargame Renaissance Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

12+

Complexity

2.3/5

Rating

6.26

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This standalone wargame utilises the game system as its predecessor "Crossbows and Cannon" and "Royalists and Roundheads".

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This standalone wargame utilises the game system as its predecessor "Crossbows and Cannon" and "Royalists and Roundheads". The wargame features a command system intended to simulate the problems of command during the Renaissance where leaders are rated for command, initiative and combat. The four battles are Pinkie 1547, Fornovo 1495, Cerignola 1503, Novara 1513. Weapons in the game range from arquebuses, crossbows, cannon, pike and more. Units include stradiots,genitors, pikemen and more. Advanced rules are included.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
180 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Robert G. Markham

Artists

3
Beth Queman Christopher Rothero Joe Youst

Publishers

1
3W (World Wide Wargames)

Linked items

No published linked games yet.