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Joan Of Arc's Victory 1429 Ad box art

Joan Of Arc's Victory 1429 Ad

Players

2

Time

?-?

Age

?+

Weight

2.17

Rating

5.92

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth, allowing players to improve their strategies over time. The game scales well with different numbers of players and offers a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Joan of Arc's Victory 1429 AD has a strong replayability score of 7.8.

Luck profile

The final luck score for Joan of Arc's Victory 1429 AD is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the publisher's website: Joan of Arc's Victory covers the entire campaign of the siege and relief of Orleans, with one-month turns beginning in April, 1429. The French player must consolidate her polyglot army and its inspiring leader, while dealing with Joan's "voices" via an events table that leaves him feeling slightly out of control. The English player has to deal with Scots and herrings and trying to resist the "help" of an unwanted Burgundian ally. Both players face the challenges of making siege and open-field combat work for them, in an era where artillery and charges by armored knights belong on the same battlefield. The game includes 200 counters, a full-color, mounted mapboard, and all the charts you will need to keep your focus on the Maid. Joan of Arc's Victory also includes a random "Joan Events" table that will render the French player a sense of the uncertainty being around someone divinely inspired might provide. And it keeps life interesting for the English too, as Joan may do something very unexpected (and have surprising combat benefits too!). No two games will ever be alike. Part of the TPS "Decisive Battles" series That means straightforward rules, key insights into the history behind the game, and designs aimed at one-session conclusions and high replay value.

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Editions

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Credits

Designers

1
Andy Nunez

Artists

2
Terry Leeds Mark Mahaffey

Publishers

2
LPS, Inc. Turning Point Simulations

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