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Joan Of Arc's Victory 1429 Ad box art
2012 Ranked #20,244

Joan Of Arc's Victory 1429 Ad

Maneuver forces across tactical or historical battle maps.

Wargames Medieval Wargame Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

?+

Complexity

2.17/5

Rating

5.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

From the publisher's website: Joan of Arc's Victory covers the entire campaign of the siege and relief of Orleans, with one-month turns beginning in April, 1429.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the publisher's website: Joan of Arc's Victory covers the entire campaign of the siege and relief of Orleans, with one-month turns beginning in April, 1429. The French player must consolidate her polyglot army and its inspiring leader, while dealing with Joan's "voices" via an events table that leaves him feeling slightly out of control. The English player has to deal with Scots and herrings and trying to resist the "help" of an unwanted Burgundian ally. Both players face the challenges of making siege and open-field combat work for them, in an era where artillery and charges by armored knights belong on the same battlefield. The game includes 200 counters, a full-color, mounted mapboard, and all the charts you will need to keep your focus on the Maid. Joan of Arc's Victory also includes a random "Joan Events" table that will render the French player a sense of the uncertainty being around someone divinely inspired might provide. And it keeps life interesting for the English too, as Joan may do something very unexpected (and have surprising combat benefits too!). No two games will ever be alike. Part of the TPS "Decisive Battles" series That means straightforward rules, key insights into the history behind the game, and designs aimed at one-session conclusions and high replay value.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
120 min
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Andy Nunez

Artists

2
Terry Leeds Mark Mahaffey

Publishers

2
LPS, Inc. Turning Point Simulations

Linked items

No published linked games yet.