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Saipan: Conquest Of The Marianas box art
2010 Ranked #17,308

Saipan: Conquest Of The Marianas

A hex-and-counter Pacific wargame where commanders maneuver formations and overcome opposing forces through firepower and positioning. Limited support assets can reinforce attacks, while persistent casualties make every commitment an attritional resource-management decision.

Wargames Wargame World War II Hexagon Grid Simulation

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.29/5

Rating

6.12

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Saipan was a critical objective in the US Navy's "island hopping" campaign in the Pacific; its two airfields were suitable for heavy bombers.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Saipan was a critical objective in the US Navy's "island hopping" campaign in the Pacific; its two airfields were suitable for heavy bombers. Hence three US divisions were scheduled to invade Saipan on 15 June 1944, supported by nearly two-dozen battleships that had begun a bombardment two days before. More than 30,000 fanatic Japanese were entrenched on the island, dug into caves and other formidable defensive positions. The battle for Saipan proved to be one of the fiercest battles of the Pacific War, and the deadliest up to that time for both sides. Saipan utilizes the new Fire & Movement combat system that's designed so players can augment their units with "support fire" during the course of the turn. From naval bombardment to bazookas, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. A single engineer battalion, for example — perhaps supported by flamethrowers — could be tasked to assault a lone enemy infantry regiment defending a plateau. As its attack gets underway, however, the engineer battalion may suddenly come under fire from enemy mortars. More support will be needed to take the plateau, but assets are limited. In Saipan the attritional design of the new Combat Results Table simulates the true nature of the battles in the Pacific. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting on Saipan. Winning the battle is thus a matter of maneuver, firepower and asset management. Game Scale: Game Turn: 2 days Hex: 1/3 mile (580 yards) / 538 meters Units: Company to Regiment Game Inventory: One 17 x 22" full color map One dual-side printed countersheet (80 1/2" counters) One Saipan rulebook One Fire & Movement Folio Standard rulebook Solitaire Playability: High (4 out of 5) Complexity Level: Low (2 out of 5) Players: 2 Playing Time: 1-2 hours (from the Decision Games' website and back of folio)

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
60 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Eric R. Harvey

Publishers

1
Decision Games (I)

Linked items

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