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The Final Frontier box art

The Final Frontier

Players

2-4

Time

?-?

Age

12+

Weight

2.6

Rating

6.39

Fit

Teach ?

Not enough signal

Replay ?

Not enough signal

Interaction 3.6

Highly interactive

Scaling ?

Not enough signal

Strategy ?

Not enough signal

Control 3.8

More strategic control

Table feel

The Final Frontier has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Luck profile

The Final Frontier has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, The Final Frontier has a relatively low influence of luck.

Overview

An ambitious DTP microgame, The Final Frontier incorporates space exploration and combat, space-surface interaction, multiple types of movement (within and between systems), colonization and mining, economics, and the effect of national interest on Earth. Players represent global powers competing to expand into, colonize, and exploit the solar system, within the context of global conflict and economic problems. Game scale is 2 months per turn and one AU per hex. Components include a map, 280 counters, player aid sheets, and the rules.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Kerry Anderson

Artists

3
Kerry Anderson Ed Bourelle David Sourwine

Publishers

2
Microgame Design Group Platinum Dragon Productions

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