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Starfire box art
1979 Ranked #6,397

Starfire

This space-combat wargame has fleets maneuver through connected star systems and destroy enemy ships in a fictional galactic conflict. Damage progressively crosses off each ship’s system code, while custom construction and random warp connections shape every campaign.

Wargames Science Fiction Space Exploration Action Points Hexagon Grid

Players

2-3

Play time

30-120 min

Age

10+

Complexity

2.7/5

Rating

6.93

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Starfire series is a wargame which simulates combat in space at sub-light speed. Ships are made up of various combat and non-combat systems each represented by a letter (or combination of letters).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Starfire series is a wargame which simulates combat in space at sub-light speed. Ships are made up of various combat and non-combat systems each represented by a letter (or combination of letters). A "word" makes up a ship. As damage is done between ships, letters are crossed off from left to right within the "word" until the ship is destroyed. Movement is on an "endless" hex map, and occurs in 6 impulses. Galactic travel is accomplished through "Warp Points" which connect star systems in a random manner. The game includes scenarios for a fictional future ("Future History") of the conflicts between the Terrans of Earth and the other races of the galaxy. Also included are ship construction rules for designing custom ships for open fleet battles. Re-implemented by: Starfire (3rd Edition) Galactic Starfire Solar Starfire

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–3
Best with
1
Play time
30–120 min
Age
10+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Stephen V. Cole

Artists

2
Alvin Belflower David R. Deitrick

Publishers

1
Task Force Games