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Felinia box art

Felinia

Players

2-4

Time

60-90

Age

10+

Weight

2.62

Rating

6.42

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Felinia has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Felinia has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. It is relatively easy to learn, making it accessible to a wide range of players. Overall, Felinia has a strong replayability score of 8.15 out of 10.

Luck profile

Felinia has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Felinia provides a good balance between luck and player agency.

Overview

Felinia is the third game in the Gold Trilogy, after Valdora and The Golden City. In the first two games, a city and a valley are explored; this time it is a whole country. Felinia is a trading, collecting, and exploring board game that is modular and includes both a beginner and an advanced game. From the back of the box: Gold! Spices! Felinia is a mysterious continent, full of exotic riches! It‘s up to you to establish profitable trading posts, but beware: the competition is stiff. Alone or with a partner, hire a ship, fill its hulls full of refined merchandise, and set off to make yourself a fortune. Felinia is extremely interactive. It mixes an original bidding system with clever movement rules. Felinia is fascinating and addictive, for players new to games as well as confirmed masters. From the rule booklet: In the City of Katzburg, merchants are all discussing the big news. The mayor, Henry-Cat, has signed a trade agreement with the newly-discovered continent of Felinia. In exchange for precious goods (rare books, fine wines, precision watches, luxury clothing, and refined glassware), the Kingdoms of Felinia have agreed to let them install trading posts. Space is limited: You will have to act very quickly! Four ships have been chartered by the City to visit the five countries on Felinia. To board them, you must have a specific combination of merchandise provided by the markets of the City and requested by the leaders of Felinia. This also means you will have to earn money to be able to afford those purchases. The prices of the various merchandises are set by supply and demand, and can sometimes go very high! But it is the price you must pay to be on board one of the ships with hopes to establish a trading post on Felinia. Maybe you can collect gold and spices in the process! Each player represents a Family of Merchants whose goal is to have the highest prosperity at the time the last ship leaves Katzburg. Felinia is part three of "The Gold Trilogy" (besides The Golden City and Valdora)

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