Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Players buy deeds in a Western Town and defend their property with their guns. Hire a gunfighter to do your dirty work for you (if you have the money), otherwise you'll get called out into the street.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Players buy deeds in a Western Town and defend their property with their guns. Hire a gunfighter to do your dirty work for you (if you have the money), otherwise you'll get called out into the street. A 3D board with a unique mechanism for resolving gunfights is the center of play. A rotating underlay moves beneath a player's (or hired gun's) token. In the underlay are die-cut holes, so when it rotates under your token it falls down... and you lose the fight. Last man standing is the winner. Publishers Denys Fisher Toys (1973) Milton Bradley (1974)