Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
During the first half of the last century the blood-soaked field of the Far-West, the hunting grounds of the expelled Indians were populated by white settlers. New towns were born, where many adventurers, soldiers of fortune even robbers were living. On the roads public security...
Players
2-6
Time
60-90
Age
10+
Weight
1.67
Rating
6.03
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game az ezüst-tó kincse has a high replayability score due to its high variability gameboard, expansions availability, strategic depth, scalability, and moderate easiness to learn. It offers different experiences each time it is played, provides expansions that add new content, allows players to improve their strategy over time, adapts well to different player counts, and is moderately easy to learn.
The final luck score for Az Ezüst-tó Kincse is 4.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
During the first half of the last century the blood-soaked field of the Far-West, the hunting grounds of the expelled Indians were populated by white settlers. New towns were born, where many adventurers, soldiers of fortune even robbers were living. On the roads public security was nil. Brave travellers, hunters, miners were much threatened. The players drop in to this venturesome world written by Charles May as well. Their goal is to pass through the marked direction at least five to six times amid many adventures and dangers and to gain as many mining, fishing and hunting fields as possible. In the fields where the treasure of the Silver Lake is hidden gold nuggets are found which are brought by the Bank of New Orleans presuming that the player is not robbed along the way. The winner is, who made the biggest fortune at the end. We wish you exciting adventures on the way! (straight from the back of the box) This monopoly-type game is based on the book Der Schatz im Silbersee (in Hungarian: Az Ezüst-tó kincse) by Karl May. Players can buy fishery, shooting and mining concessions instead of buying properties.
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