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Frontier-6 box art

Frontier-6

Players

2-6

Time

?-?

Age

10+

Weight

1.88

Rating

6.36

Fit

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.7

More strategic control

Table feel

The game Frontier-6 has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. While there is some level of cooperation required, it is not a major focus of the game. Overall, the game has a good level of player interaction.

Replay value

Frontier-6 offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 8.07.

Luck profile

Frontier-6 has a moderate influence of luck. While random elements have minimal impact on the game outcome, players still have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

You visit frontier towns as you go around the outer track, and you can buy up parts of them (bank, saloon, etc.) to secure revenue. Whenever you visit the Bank, you have the option of holding it up, in which case the game switches to a different mode, which uses the inside of the board. This shows a map of the Far West --you are now an outlaw on that map, running for the border. Those of the other players that want to are also put on the map as bounty hunters. Once the chase is resolved --one way or another-- the pieces return to the outer track.

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