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Roller Coaster Tycoon box art
2002 Ranked #8,900

Roller Coaster Tycoon

An amusement park strategy game has players build rides and attractions, then compete to attract guests. Controlling what visitors love earns points, so park design must anticipate the crowd’s changing preferences.

Family Games Economic Auction/Bidding Roll / Spin and Move Admin: Better Description Needed!

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.56/5

Rating

6.05

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

(From the box) Do you have what it takes to create the heart-pounding excitement of an amusement park? Compete against your opponents and build the biggest and best park.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(From the box) Do you have what it takes to create the heart-pounding excitement of an amusement park? Compete against your opponents and build the biggest and best park. Own the rides and attractions, then compete to get the guests on 'em. If you control the rides and attractions that the guests love you'll collect points every time they take a ride.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
8+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Craig Van Ness

Publishers

2
Hasbro Parker Brothers

Linked items

No published linked games yet.