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Fairy Lights box art
2022 Ranked #16,050

Fairy Lights

A push-your-luck card game has players draw colored light bulbs, then take matching cards to build scoring multiples. Drawing a repeated shop color ends a turn, while excess unscored bulbs are discarded and remaining cards cost points.

Card Game Open Drafting Push Your Luck Admin: Upcoming Releases

Players

2-6

Play time

Not listed

Age

8+

Complexity

1.25/5

Rating

6.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Push your luck with Fairy Lights to collect as many points as possible! To play, shuffle the deck and place it face down.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Push your luck with Fairy Lights to collect as many points as possible! To play, shuffle the deck and place it face down. Cards in the deck show 1 or 2 bulbs in one of five colors, and each card is worth 0-2 points. At the start of your turn, see how many cards are in the "shop", the central area of play: If the shop has 5 cards, you can only take cards on your turn. If the shop has 1-4 cards, you may draw from the deck. If the shop has 0 cards, you must draw. When you draw, place the revealed card at the end of the shop line. If it's the same color as the last card in the shop, your turn ends immediately. Otherwise, if the shop doesn't contain five cards, you can choose to draw again, or you can end your turn and take cards. If five cards are now in the shop, you must take cards. When you take cards, if 1-4 cards are in the shop, take all cards of a single color from the shop and add them to your collection; if five cards are in the shop, take all cards of two colors from the shop instead. If the number of bulbs in a color in your collection is now a multiple of three (3, 6, 9, 12), score those cards, placing them face down in a corner of your playing area. If you have 1-2 bulbs of a color, leave those cards where they are. If you have four or more bulbs of a color and didn't score them, discard all bulbs of that color. The next player then takes their turn. When the final card is revealed from the deck, the active player finishes their turn, then the game ends. Add the points on your scored cards, then subtract the points showing on all cards that remain in your playing area. Whoever ends up with the most points wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
20 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Joan Dufour

Artists

2
Maxime Moulins Anthony Moulins

Publishers

1
Sit Down!

Linked items

No published linked games yet.