Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Eastwall is an operational simulation of the campaign for control of the Ukraine, lasting from September 1943 to February 1944. One side represents the German forces of Heeresgruppe Süd while the other side controls the Red Army forces of several fronts.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Eastwall is an operational simulation of the campaign for control of the Ukraine, lasting from September 1943 to February 1944. One side represents the German forces of Heeresgruppe Süd while the other side controls the Red Army forces of several fronts. Eastwall uses the popular system of the Ring of Fire. Eastwall includes two kinds of combat, tank combat and regular combat, plus innovative reserve rules, paradrops (á la Kanev), and special bridgehead operations across the mighty Dnepr river. Eastwall is the game for the serious student of armored warfare on the Eastern Front. Scenarios: 3 Complexity: Low-to-Moderate Solitaire Suitability: Moderate/High Scale: 15 km per hex; 7 days per turn; Brigade/Kampfgruppe/Division/Corps Content: one 22"x34" full color map by Joe Youst, 480 full color back printed counters, one rules booklet with historical commentary, four player aid cards, in ziplock bag.