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Dynamo: Dunkirk, 1940 box art
1986 Ranked #13,931

Dynamo: Dunkirk, 1940

Operational World War II wargame has players fight for control of the Flanders coast during the Dunkirk crisis. High-density combat and alternative scenarios test whether either side can reshape the evacuation.

Wargames Wargame World War II Hexagon Grid Magazine: The Wargamer

Players

2

Play time

Not listed

Age

12+

Complexity

2.38/5

Rating

6.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

(from The Wargamer Magazine 53:) Dynamo: Dunkirk, 1940 is a strategic/operational-level simulation of the decisive middle phase of the battle for France.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from The Wargamer Magazine 53:) Dynamo: Dunkirk, 1940 is a strategic/operational-level simulation of the decisive middle phase of the battle for France. The first phase ended when the tanks of Panzergruppe Kleist emerged unscathed from the western end of the Ardennes Forest on 14 May, thus unhinging the entire Allied strategic plan. The third phase began on June 5, when the final drives into the heart of France were begun. For two weeks at the end of May, the Allies had a final chance to rebalance the situation. Had they succeeded in stabilizing a supplied bridgehead on the Flanders coast, or managed to smash the thinly-spread German mechanized formations while breaking out southward, all of subsequent World War II history would have been changed. Alternately, had the Germans succeeded in bagging the whole of the B.E.F., there would have been little or nothing to stop an Operation Sealion and no troops to send to North Africa. Game has a 12 turn Campaign scenario, and a 7/5 turn "No Halt Order" scenario to examine the ramifications of Hitler's mistake. The ratio of playing area to unit quantity creates high-density combat and fluid gameplay situations. The simulation is at the intermediate level of complexity, and suitable for solitaire play

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
360 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Ty Bomba

Publishers

2
3W (World Wide Wargames) Kokusai-Tsushin Co., Ltd. (?????)

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