ABG All Board Games
O'connor's Offensive box art

O'connor's Offensive

Players

2

Time

?-?

Age

12+

Weight

3.1

Rating

6.72

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

O'Connor's Offensive has a high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It is moderately easy to learn. Overall, it offers a high replayability score.

Luck profile

The final luck score for O'Connor's Offensive is 7, indicating a moderate influence of luck. The game has a balanced mix of random elements and player strategy. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

An operational scale game of combat between the Allies and Italians in the North African Desert in World War II. Uses half-day turns, 2 mile hexes, and battalion scale units on a 34x22" map. Published in The Wargamer Magazine number 41. This was one of a series of seven games that all use a common system. The System was called "Battles for North Africa". The other games in the group were Decision At Kasserine: Rommel's Last Chance (the original), Hellfire Pass, Rommel at Bay, Patton Goes to War, Objective: Tunis, and Race For Tunis.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Vance von Borries

Artists

1
Rodger B. MacGowan

Publishers

1
3W (World Wide Wargames)

Linked items

No linked items imported yet.