Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
An operational scale game of combat between the Allies and Italians in the North African Desert in World War II. Uses half-day turns, 2 mile hexes, and battalion scale units on a 34x22" map.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
An operational scale game of combat between the Allies and Italians in the North African Desert in World War II. Uses half-day turns, 2 mile hexes, and battalion scale units on a 34x22" map. Published in The Wargamer Magazine number 41. This was one of a series of seven games that all use a common system. The System was called "Battles for North Africa". The other games in the group were Decision At Kasserine: Rommel's Last Chance (the original), Hellfire Pass, Rommel at Bay, Patton Goes to War, Objective: Tunis, and Race For Tunis.