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O'connor's Offensive box art
1985 Ranked #12,120

O'connor's Offensive

Operational desert war game has Allied and Italian commanders fight in North Africa at battalion scale. Half-day turns and a shared series system focus the campaign on tightly paced maneuver and combat.

Wargames Wargame World War II Hexagon Grid Magazine: The Wargamer

Players

2

Play time

Not listed

Age

12+

Complexity

3.1/5

Rating

6.72

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

An operational scale game of combat between the Allies and Italians in the North African Desert in World War II. Uses half-day turns, 2 mile hexes, and battalion scale units on a 34x22" map.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

An operational scale game of combat between the Allies and Italians in the North African Desert in World War II. Uses half-day turns, 2 mile hexes, and battalion scale units on a 34x22" map. Published in The Wargamer Magazine number 41. This was one of a series of seven games that all use a common system. The System was called "Battles for North Africa". The other games in the group were Decision At Kasserine: Rommel's Last Chance (the original), Hellfire Pass, Rommel at Bay, Patton Goes to War, Objective: Tunis, and Race For Tunis.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
180 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Vance von Borries

Artists

1
Rodger B. MacGowan

Publishers

1
3W (World Wide Wargames)

Linked items

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