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Usn Deluxe box art

Usn Deluxe

Players

2

Time

?-?

Age

?+

Weight

3.83

Rating

6.84

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction and confrontation with a good balance between direct and strategic elements.

Replay value

USN Deluxe offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a solid replayability score of 7.9.

Luck profile

The final luck score for USN Deluxe is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Refight the greatest naval-air-land war of history. USN Deluxe is an update of the classic SPI game of the War in the Pacific, 1941-45. While maintaining the original game’s systems, the redesign also includes rules for a comprehensive simulation that includes the entire war, from Hawaii to the Asian mainland. Scenarios include the first year of the Japanese offensive, as well as 1941-43, 1943-45 and 1941-45. There are also mini-games for Midway, the Solomons, Burma, China, the Philippines, Manchuria and others. Also included is a War Plan Orange scenario for a “what-if” naval war with the US and Japan squaring off in the early 1930s. Naval forces are at the squadron level, except aircraft carriers, which are each represented by individual counters. Air units are in groups based on squadrons. Land units are regiments, brigades, divisions, corps and armies. The game system uses an interactive sequence of play in which both players can launch strikes, exploit errors, and win great victories. New rules include Kamikazes, armored divisions, task force markers, Soviet intervention, MAGIC, special operations forces, the China front, strategic bombing and the atomic bomb. Components: 840 die-cut counters, two 34x22” maps, player aid cards, and two rulebooks, 2 inch box. (source: Decision games website)

Editions

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Files

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Credits

Designers

2
Joseph Miranda Michael Myers

Artists

1
Masahiro Yamazaki

Publishers

1
Decision Games (I)

Linked items

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