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Avalanche: The Salerno Landings box art
1976 Ranked #15,970

Avalanche: The Salerno Landings

A tactical World War II wargame has Allied forces establish a Salerno beachhead while German forces try to drive them back or inflict losses. The German side faces a firm deadline before British reinforcements arrive and force its withdrawal.

Wargames Wargame World War II Hexagon Grid History: World War II (Italy)

Players

2

Play time

Not listed

Age

12+

Complexity

3.83/5

Rating

7.12

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Avalanche: The Salerno Landings is a tactical simulation of the nine day battle for the beachhead at Salerno, Italy in September of 1943. The Allied commander will attempt to get ashore and stay ashore.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Avalanche: The Salerno Landings is a tactical simulation of the nine day battle for the beachhead at Salerno, Italy in September of 1943. The Allied commander will attempt to get ashore and stay ashore. The German commander will attempt to throw him back into the sea, or failing that, inflict maximum casualties on him. The German has only until the 17th of September to do so, as by then the British 8th Army, driving up from the toe of Italy, will arrive and force him to withdraw. Game Scale: Game Turn: 8 hours Hex: .74 miles / 1.19 kilometers Units: Company Game Inventory: Two 22 x 27" full color maps Four countersheets of which two are dual-side printed (960 1/2" counters) One 20-page Avalanche rulebook Four dual-side printed Player Aid Cards One 6-sided dice possibly one errata sheet dated July 20, 1976 Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 6-30 hours

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
360 min
Age
12+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

1
Frank Chadwick

Publishers

1
Game Designers' Workshop (GDW Games)

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