Table feel
Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.
Players
2
Time
?-?
Age
12+
Weight
4.14
Rating
6.61
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.
Alamein: History's Turning Point 1942 has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. While the player interaction score is average, the game's scalability and easiness to learn contribute positively to its overall replayability. Overall, Alamein: History's Turning Point 1942 is a highly replayable board game.
The final luck score for Alamein: History's Turning Point 1942 is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Uses the same game system as Invasion of Italy, Red Parachutes and Red Steel. As far as we know, this is the first detailed treatment of the battles that, at last, stopped Erwin Rommel’s attempts to take the British position in the Nile delta. They also established Bernard Montgomery as the British general finally able to defeat the "Desert Fox." Following the fall of Tobruk in May 1942, the Commonwealth forces in the desert struggled to reach the last real defensive position before Alexandria and halt what seemed to be an unstoppable Afrika Korps. At battalion and company level, four turns a day and 2 kilometers per hex, this game includes German, Italian, Indian, British, South African, New Zealand, Australian, Free French and Greek units that fought in the desperate struggle. Scenarios include the Australian and South African spoiling attack in mid-July, the late June battle for the Mersa Matruh position where slow response almost cost the Commonwealth the bulk of the New Zealand Division, the first Axis attack on the Alamein line in early July, the last Axis attack to break the Allied line at Alam el Halfa at the end of August, Operation LIGHTFOOT: the Eighth Army’s attack against the Axis line in late October and the massive campaign from the end of June to the beginning of November 1942. Four full-sized maps and 2,100 game pieces.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.