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Hellfire Pass box art
1985 Ranked #15,286

Hellfire Pass

This operational desert wargame has British and German commanders maneuver armored forces, outflank positions, and balance attacks against defenses. Mobility and vulnerable armor create a shifting contest across the battlefield.

Wargames Wargame World War II Hexagon Grid Magazine: The Wargamer

Players

2

Play time

Not listed

Age

12+

Complexity

2.46/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Game presentation from a magazine ad: Hellfire Pass pits the British against the Germans during Rommel's early days in the Desert campaign. Now the British were attacking a German defense for the first time in the was in the "Brevity" and "Battleaxe" operations.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Game presentation from a magazine ad: Hellfire Pass pits the British against the Germans during Rommel's early days in the Desert campaign. Now the British were attacking a German defense for the first time in the was in the "Brevity" and "Battleaxe" operations. These battles featured swirling desert armored battles an the devastating power of the famous 88mm anti-tank gun. Fought over essentially the same battlefield as found in the O'Connors Offensive game, Hellfire Pass includes armored cars, Matilda tanks, desert fortifications and armor breakdown. Both players must decide when to use their mobility to outflank the enemy positions and balance that attack with the forces described as akin to a roller coaster ride on a tight-rope. Hellfire Pass is truly a tactician's dream." Hellfire Pass is an Operational scale wargame of combat between the Allies and Germans in the North African Desert in World War II. Uses half-day turns, 2 mile hexes, and battalion/company scale units. This game is part of the Series: Battles for North Africa (3W). The other games in the Series: Battles for North Africa (3W) are: Rommel at Bay, O'Connor's Offensive, Hellfire Pass, Patton Goes to War, Objective: Tunis, Decision At Kasserine: Rommel's Last Chance, and Race For Tunis. Plus Bloody Keren and Drive on Damascus that are not set in the North Africa desert zone.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
180 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Vance von Borries

Artists

1
Rodger B. MacGowan

Publishers

1
3W (World Wide Wargames)

Linked items

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