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Anzio Beachhead box art

Anzio Beachhead

Players

2

Time

?-?

Age

12+

Weight

2.86

Rating

5.82

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Anzio Beachhead has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Anzio Beachhead offers a high level of variability with its gameboard and expansions, allowing for different experiences each time. It provides deep strategic possibilities and scales well with different player counts. While it may take some time to learn, the game offers a rewarding and replayable experience.

Luck profile

The final luck score for Anzio Beachhead is 5.67. This indicates that the game has a balanced mix of luck and strategy. While random elements like dice rolls and card draws have a notable impact on the game outcome, players also have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy, making it a moderately luck-dependent game.

Overview

Anzio Beachhead is an operational level simulation game of the allied invasion of the Italian mainland near Rome during WWII. The invasion began January 22, 1944, under the code name Operation Shingle. It had the Alban Hills and the isolation of the German army as its objective. Failing in this, Allied troops would have to hold until relieved. Here Hitler recognized Germany's great chance to destroy an Allied invasion. Had his troops succeeded in destroying the beachhead, the war in Europe could well have been lengthened. Anzio Beachhead is a two-player game in which one player controls the German forces while his opponent controls the Allied forces. Game Scale: Turn: 24 Hours Hex: .9 mile / 1.34 km Unit: Company/Battalion/Regiment/Brigade Game Inventory: One 17" x 22" Map One counter sheet (100 1/2" counters) One 8 page rule booklet This first appeared in Strategy & Tactics magazine #20 in December 1969, along with Bastogne. SPI later released it in white box and black formats during the 1970s. In 1990 it reappeared, with minor revision, in S&T #134 (May/June 1990). Per Jim Dunnigan: "AB was seen as another situation like the Bulge, where the attacker had a rapidly declining edge. The original American commander was not bold, and lost. So the idea with AB was to explore the what if's. At that time, I had been working on designing games for about eight years (since I first discovered the AH games.) Before that, I was always interested in the details of history, and how they were connected. AH wargames were the first time I saw someone else thinking the same way, and doing it in a novel way. I was always building on that." "I had been designing a similar game, called Italy, which incorporated the rest of the Italian theater, with a smaller scale map of the Anzio area (ie, two interrelated games, one strategic and the other operational). But when Dave's game came in I thought it did a better job of the Anzio section. We had come up with some of the same solutions, and his game was more compact and suitable for the magazine." (e-mails with Neopeius, 9/5-6/11)

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Credits

Designers

2
Vance von Borries David Williams (I)

Artists

3
Joyce Gusner Ted Koller Redmond A. Simonsen

Publishers

3
3W (World Wide Wargames) Poultron Press SPI (Simulations Publications, Inc.)

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