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Case Green box art
1992 Ranked #18,565

Case Green

This alternate-history wargame has German forces try to conquer Czechoslovakia within a set period while Czech forces prevent it. The sides pursue opposing strategic clocks, making every operation part of a race for or against occupation.

Wargames Wargame World War II Hexagon Grid Magazine: Strategy & Tactics

Players

2

Play time

120-480 min

Age

?+

Complexity

2.39/5

Rating

5.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Case Green: The War for Czechoslovakia, 1938, is a simulation of the war that might have resulted if Hitler has not won a political victory at Munich in 1938. This is a game of intermediate complexity in which the two players command forces of Germany and Czechoslovakia.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Case Green: The War for Czechoslovakia, 1938, is a simulation of the war that might have resulted if Hitler has not won a political victory at Munich in 1938. This is a game of intermediate complexity in which the two players command forces of Germany and Czechoslovakia. The German player must conquer Czechoslovakia within a certain period of time. The Czech player must prevent this from happening. "What if Czechoslovakia has not succumbed to Anglo-French pressure at the conference table at Munich, and decided to call Germany's bluff over the Sudetenland on the battlefield? With the possible exception of Adolf Hitler, no one wanted war at the time, least of all the Czech people. But they were ready, willing and able to fight if the French and the British showed the slightest inclination to support them against the Fuhrer's ill-prepared Third Reich. The resulting war would have been a hard fought affair, especially if German fears of a second front to the West had materialized." Published in Strategy & Tactics magazine #152 - Jun 1992. Game Scale: Game Turn: 1-2 days Hex: 7.5 miles / 12 kilometers Units: Company to Battalion Game Inventory: One 22 x 34" six color mapsheet One dual-side printed countersheet (200 1/2" counters) One 8-page Case Green booklet Solitaire Playability: High Complexity Level: Medium-Low Players: 2-3 or more Playing Time: 2-8

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Editions

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
120–480 min
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
John Desch

Artists

2
Joy Cohn Mark Simonitch

Publishers

1
Decision Games (I)

Linked items

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