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Dragonchess box art

Dragonchess

Players

2

Time

?-?

Age

8+

Weight

3.33

Rating

6.47

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.0

More strategic control

Table feel

Dragonchess has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Dragonchess has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows room for players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth, making it accessible to a wide range of players.

Luck profile

Dragonchess has a high strategic element with minimal reliance on luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Dragon Chess first appeared in Dragon Magazine issue 100, and was also featured in the short story "At Moonset Blackcat Comes" in the same issue. It is a 3D Chess game that is played on three 8x12 boards stacked above each other. The top board represents the air and features pieces like the Griffon and the Dragon. The middle board represents the land and has pieces like the Oliphant, the Thief, and (of course) the King. The bottom board represents the underworld and contains pieces like the Dwarf and the Elemental. Like regular chess, the object is to checkmate your opponent's King. Many pieces move like their chess counterparts, but many others have unconventional moves taken from other chess variants that are further complicated by the game's three dimensional nature. For example, on the upper board, a Sylph piece moves like a Berolina pawn. It may make a non-capturing move one space diagonally forward, or it may capture by moving directly forward one space. It may also capture by moving straight down to the middle board. While on the middle board, the Sylph cannot move at all except to make a non-capturing move back to the top board. It may move to the square directly above it OR any empty one of the six home squares that any friendly Sylph occupied at the start of the game.

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Credits

Designers

1
Gary Gygax

Publishers

1
Tactical Studies Rules (TSR)

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