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Dragonchess box art
1985 Ranked #17,626

Dragonchess

A three-dimensional chess variant where opposing forces maneuver fantasy pieces across air, land, and underworld boards to checkmate the king. Unusual movement rules and vertical interactions expand the tactical possibilities.

Abstract Abstract Strategy Grid Movement Creatures: Dragons Magazine: Dragon

Players

2

Play time

Not listed

Age

8+

Complexity

3.33/5

Rating

6.47

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Dragon Chess first appeared in Dragon Magazine issue 100, and was also featured in the short story "At Moonset Blackcat Comes" in the same issue. It is a 3D Chess game that is played on three 8x12 boards stacked above each other.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dragon Chess first appeared in Dragon Magazine issue 100, and was also featured in the short story "At Moonset Blackcat Comes" in the same issue. It is a 3D Chess game that is played on three 8x12 boards stacked above each other. The top board represents the air and features pieces like the Griffon and the Dragon. The middle board represents the land and has pieces like the Oliphant, the Thief, and (of course) the King. The bottom board represents the underworld and contains pieces like the Dwarf and the Elemental. Like regular chess, the object is to checkmate your opponent's King. Many pieces move like their chess counterparts, but many others have unconventional moves taken from other chess variants that are further complicated by the game's three dimensional nature. For example, on the upper board, a Sylph piece moves like a Berolina pawn. It may make a non-capturing move one space diagonally forward, or it may capture by moving directly forward one space. It may also capture by moving straight down to the middle board. While on the middle board, the Sylph cannot move at all except to make a non-capturing move back to the top board. It may move to the square directly above it OR any empty one of the six home squares that any friendly Sylph occupied at the start of the game.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
75 min
Age
8+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Gary Gygax

Publishers

1
Tactical Studies Rules (TSR)

Linked items

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