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Dragon Quest box art
1992 Ranked #10,770

Dragon Quest

Play event cards to drive map pressure and long-term timing.

Thematic Games Adventure Exploration Campaign / Battle Card Driven Grid Movement

Players

2-6

Play time

Not listed

Age

10+

Complexity

2.67/5

Rating

6.22

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.5/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Fantasy miniature game. A typical Dragons & Dungeon game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Fantasy miniature game. A typical Dragons & Dungeon game. Requires a Game Master. The original game comes with 6 Ral Partha metal miniatures, 180 cards (featuring monsters, treasures, objects and traps), a dungeon board, D&D dice, and three pre-made adventures (ISBN 1-56076-552-b)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
60 min
Age
10+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

3
William W. Connors Walter E. Johnston, IV David Wise

Artists

3
Gerald Brom Clyde Caldwell Jeff Easley

Publishers

2
Grow Jogos e Brinquedos Tactical Studies Rules (TSR)

Linked items

No published linked games yet.