Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This is basically two games in one The Defense of Rorke's Drift (as per the film Zulu) and it can also be used to play The Boer War. The basic premise is a skirmish type game where one counter represent one British soldier or a group of Zulus, using a turn-based structure.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
This is basically two games in one The Defense of Rorke's Drift (as per the film Zulu) and it can also be used to play The Boer War. The basic premise is a skirmish type game where one counter represent one British soldier or a group of Zulus, using a turn-based structure. 1. British move 2. Zulu move and place reinforcements 3. British rifle fire 4. Zulu rifle fire and spear throw attacks 5. Zulu melee followed by British melee There are a number of different scenarios included, one of which is suitable for Solo gaming