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Last Stand At Isandlwana, 22 January 1879 box art
2018 Ranked #19,860

Last Stand At Isandlwana, 22 January 1879

This tactical wargame has Zulu forces attack to wipe out British defenders while Britain tries to hold out or escape. The compressed battle forces difficult choices as each side races against the historical outcome of a devastating last stand.

Wargames Wargame Post-Napoleonic Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

?+

Complexity

2.2/5

Rating

6.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 3 specifications

How it plays

How does it play?

Last Stand at Isandlwana, 22 January 1879 is a two-player tactical wargame of low-intermediate complexity simulating the last 90 to 240 minutes of that infamous and legendary battle of the Anglo-Zulu War.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Last Stand at Isandlwana, 22 January 1879 is a two-player tactical wargame of low-intermediate complexity simulating the last 90 to 240 minutes of that infamous and legendary battle of the Anglo-Zulu War. The Zulu player is on the offensive, attempting to wipe out the entire British force on the map as quickly as possible. The British is attempting to win by having some remnant hold out longer than occurred historically or, alternatively, by having some portion of his command escape off the map and get back to relative safety at Roarke’s drift. Solitaire-play is easily doable. Each game turn of Last Stand is equal to five to 20 minutes of “real time,” depending on the tempo of action in each turn. Each hexagon on the 22x34” map represents 217 yards (200 meters) from side to opposite side. There are 176 5/8” counters with each British unit-counter representing a company or a “detachment” of infantry. On the Zulu side, they individual units each represent temporary battlefield agglomerations of the about 100 to 200 warriors. Magazine: Strategy & Tactics #314

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (3)

Play and group

Players
2
Best with
1–2
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Ty Bomba

Artists

2
Nadir Elfarra Joe Youst

Publishers

1
Decision Games (I)

Linked items

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