Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Operational treatment of the Crimean and Sevastopol campaigns from 1941 to 1944. Eight scenarios of various length including the 24-turn campaign game. Uses a command-and-supply system to track the ability of units to conduct actions.
Core mechanisms
Key systems that shape the decisions players make.