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Control V box art

Control V

Players

2-4

Time

15-30

Age

8+

Weight

2.5

Rating

6.94

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Control V has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is limited emphasis on cooperation in the game. Overall, Control V has a moderate level of player interaction.

Replay value

Control V has a high variability gameboard, with different experiences offered each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Control V has a strong replayability score of 8.05.

Luck profile

Control V has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. The game is a balanced mix of luck and strategy, with the game outcome being determined by both player decisions and luck.

Editions

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Credits

Designers

1
Taewon Moon

Artists

1
Taewon Moon

Publishers

1
JoyEnjoy Inc.

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