Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The active player chooses a random theme by throwing two numbered dice then throws six "words and phrases" dice and sorts them from lightest to darkest color.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
The active player chooses a random theme by throwing two numbered dice then throws six "words and phrases" dice and sorts them from lightest to darkest color. Each die shows a word or phrase on it's face and the player must use the words to tell a story using the dice in front of her, in order: "Did I tell you about..." . During the story, other players can throw an "interrupt" die and read the result aloud. The active player has to adapt her story to the interruption: "No, that's a lie!" Once all dice have been used up, the player throws a six sided die that gives her her score. Other players decide if she is allowed to throw another die to get a better score. As the rule book says "the scoring system is unfair, but life is unfair and this game... is life!" Great fun for adults, and an amazing expression tool for children.