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Comment J'ai Adopté Un Gnou box art
2014 Ranked #16,336

Comment J'ai Adopté Un Gnou

A storytelling party game has a player roll prompt dice and weave their words into a story in order. Interruptions force the narrator to adapt, while the group controls whether an unfair score can be rerolled.

Dice Humor Storytelling

Players

2-8

Play time

Not listed

Age

8+

Complexity

1/5

Rating

6.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The active player chooses a random theme by throwing two numbered dice then throws six "words and phrases" dice and sorts them from lightest to darkest color.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The active player chooses a random theme by throwing two numbered dice then throws six "words and phrases" dice and sorts them from lightest to darkest color. Each die shows a word or phrase on it's face and the player must use the words to tell a story using the dice in front of her, in order: "Did I tell you about..." . During the story, other players can throw an "interrupt" die and read the result aloud. The active player has to adapt her story to the interruption: "No, that's a lie!" Once all dice have been used up, the player throws a six sided die that gives her her score. Other players decide if she is allowed to throw another die to get a better score. As the rule book says "the scoring system is unfair, but life is unfair and this game... is life!" Great fun for adults, and an amazing expression tool for children.

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Category

4

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2
Play time
15 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Fabien Bleuze Yves Hirschfeld

Artists

1
Fabien Bleuze

Publishers

2
Le Droit de Perdre LongAlive Games

Linked items

No published linked games yet.