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Mission Impractical box art

Mission Impractical

Players

3-5

Time

?-?

Age

12+

Weight

1.5

Rating

6.61

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Mission Impractical has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Mission Impractical has a strong replayability score of 7.6.

Luck profile

Mission Impractical has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

You are on a secret mission and may not talk about it. The only hint about your goal is the equipment you're bringing. Can you use it to give your friends the information they need? Who will be the first to see through your cunning plan, and who can tell the best story about it? If you pick, say, the trampoline, motorcycle helmet, water wings and a clothesline, what is your mission? Are you planning to... Impress the in-laws? Jump from a plane? Get past a bouncer? Put the kids to bed? How creative are you, and how creative do the other players think you are? Mission Impractical is the party game about not knowing your limitations and forgetting all about the laws of physics. In more detail, four mission cards are placed on the table. The active player draws a number to see which mission they have to fulfill, then selects four out of sixteen available item cards to give clues as to what that mission is. Each other player tells a story that explains what they think the plan might be, then the active player reveals the real plan. For each player that guesses correctly, both the guesser and the active player receive a point. A player who guesses correctly before the fourth item is chosen receives a bonus — but only one such point is available per round, so be quick!

Editions

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Credits

Designers

1
Hilko Drude

Artists

2
Gjermund Bohne Natalia Shpychka

Publishers

2
Sobremesa Vennerød Forlag AS

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