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Mission Impractical box art
2016 Ranked #12,614

Mission Impractical

Creative party game has players use selected equipment cards to hint at a secret mission without naming it. Rivals invent explanations and race to identify the plan, earning points for quick accurate guesses.

Humor Party Game Storytelling Mechanism: Story Creation

Players

3-5

Play time

Not listed

Age

12+

Complexity

1.5/5

Rating

6.61

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You are on a secret mission and may not talk about it. The only hint about your goal is the equipment you're bringing.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You are on a secret mission and may not talk about it. The only hint about your goal is the equipment you're bringing. Can you use it to give your friends the information they need? Who will be the first to see through your cunning plan, and who can tell the best story about it? If you pick, say, the trampoline, motorcycle helmet, water wings and a clothesline, what is your mission? Are you planning to... Impress the in-laws? Jump from a plane? Get past a bouncer? Put the kids to bed? How creative are you, and how creative do the other players think you are? Mission Impractical is the party game about not knowing your limitations and forgetting all about the laws of physics. In more detail, four mission cards are placed on the table. The active player draws a number to see which mission they have to fulfill, then selects four out of sixteen available item cards to give clues as to what that mission is. Each other player tells a story that explains what they think the plan might be, then the active player reveals the real plan. For each player that guesses correctly, both the guesser and the active player receive a point. A player who guesses correctly before the fourth item is chosen receives a bonus — but only one such point is available per round, so be quick!

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Category

2

Mechanism

1

Family

1

Shopping

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
30 min
Age
12+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Hilko Drude

Artists

2
Gjermund Bohne Natalia Shpychka

Publishers

2
Sobremesa Vennerød Forlag AS

Linked items

No published linked games yet.