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Cloud Mine box art
2018 Ranked #21,366

Cloud Mine

A storytelling deduction game has players alternate choosing a cloud and misleading hunters who try to identify it. Incorrect guesses give the visionary cards, while a correct guess scores based on their haul, and highest score wins.

Card Game Humor Storytelling Hand Management

Players

3-8

Play time

Not listed

Age

8+

Complexity

1/5

Rating

5.61

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.5/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Cloudmine, players alternate being visionaries and cloud hunters in order to catch the largest number of clouds.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Cloudmine, players alternate being visionaries and cloud hunters in order to catch the largest number of clouds. During a turn, one player takes the role of being a visionary by choosing a particular cloud card from a number of cards drawn from the top of the deck corresponding to the number of players. They then attempt to mislead the greatest number of other players, who are cloud hunters, in an effort to gain points. To do this, after choosing a card, the visionary makes up a story of at most five words, then splays the cards on the table, and the cloud hunters in turn attempt to guess the visionary's chosen cloud. If the hunters choose a card that's not correct, the chosen card is given to the visionary, and play passes to the next hunter. If the chosen card is correct, the visionary earns points for every card they've already gathered. After a set amount of turns, where each player gets a chance to be a visionary, play concludes, and the player with the most points wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–8
Best with
2
Play time
30 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Guido Albini Martino Chiacchiera

Artists

1
Alan D'Amico

Publishers

2
Giochi Uniti Sir Chester Cobblepot

Linked items

No published linked games yet.