Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
It is the late 1960s, and a new generation of young people cherish freedom, friendship, and love by creating gatherings where everyone can come together in peace and enjoy the ultimate life experience — music festivals!
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
It is the late 1960s, and a new generation of young people cherish freedom, friendship, and love by creating gatherings where everyone can come together in peace and enjoy the ultimate life experience — music festivals! Everyone wants to see The Cascadians, Tikki Tooraid, and Great Western Cowboys this summer, but which festival will they play? In Come Together, you organize your own festival, using your volunteers to attract an audience and the hottest artists, build stages and camps, and gain publicity to make your festival the best of all time! Come Together is a worker placement game, but with a special twist: When you place workers, you do not immediately gain the card you just claimed. You must wait until a player activates that location (which activates it for all players on that location). Players are constantly facing important dilemmas: One dilemma is whether to claim a card or activate a location. Timing of the activation can be crucial. Another dilemma is whether to claim the card you really want or claim a less attractive card in order gain more publicity by joining players on another location. The game comes with 35 uniquely illustrated star artist cards, cards with special powers (on the backs of the starting stage cards), 146 more cards, double-sided player boards with asymmetric powers on their backs, 90 printed meeples, 60 printed worker tokens, 18 printed flower power tokens, and much more. Like all games in the Chilifox Games's catalog, the game works well with up to six players (with little downtime). —description from the publisher